User Tag List

Results 1 to 7 of 7

Thread: Bug reports

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    Apr 2007
    Posts
    208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Bug reports

    Just a few bugs I have come across. I am not sure if they are known of or not but thought I would post it here anyway.

    1) 64bit processor problem

    It seems that some 64bit processors run the applications developed in MMF2 twice as fast. This happens with or without machine independent speed checked as an option. With 64bit processors on the way in I think it's important to support those machines.

    2) sounds cause lag

    If you are playing wav, ogg or mp3 sounds, it can create a terrible lag in the speed of the game, but can be solved by playing a midi first and stopping it before playing the sound. I should imagine this one has already been brought to your attention.

    3) object creation

    If you are creating objects at runtime and your original object is too far from the playfield, it is not created at runtime, or it is created, but is inactive off-screen and is therefore not moved to the correct position.

    4) direct x graphic mode

    in direct x graphic mode (with or without vram), the left most part of my screen is cut off in low res (320 x 240), but appears to be solved when the window is not centralised.

  2. #2
    Clicker Fusion 2.5 Developer
    00J's Avatar
    Join Date
    Jun 2006
    Location
    Virginia, USA
    Posts
    1,510
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bug reports

    1. You could be the first with that problem. You'll have to test your program and you'd set the game speed your self. Since MMF 2.0 is essentially a C++ program, it should run fine. You've got a frame rate controller setting in MMF editor, and during runtime.

    2. I've never had that problem. It could be your sound card.

    3. Object Creation; Again you can control every aspect of your application. [confused]

    -You can load all objects on call, and set the memory and object properties.

    -You can *Destroy objects if too far from frame *Inactivate objects on 3 separate levels [for your issue I would set your objects like this -Turn off Destroy objects if too far from screen --Set Inactivate if too far from screen to -NO- ---Set Load on call to -ON- ----And make your objects Global.

    4. Another hardware issue, check your settings. It's your graphics card more than likely.

    IMHO.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

    Join Date
    Apr 2007
    Posts
    208
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bug reports

    On some 64bit processors (reportedly only 2 so far) the code executes faster. The actual frame rate only makes it slower, but in proportion the events appear to execute twice as many times. This results in things like jumps that are twice the height and moving twice as much in the same relative amount of time.

  4. #4
    Clicker Multimedia Fusion 2 Developer
    Maverick's Avatar
    Join Date
    Aug 2006
    Location
    Defiance, OH
    Posts
    165
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bug reports

    I'm running an AMD TL-50 Dual Core 64 Bit CPU and I haven't run into this problem... tested on my Pentium 4 2.4 Ghz Compaq Evo Desktop as well and seems to run the same speed and events appear to executed simultaneously (Had my wife test game on her PC while I tested mine side by side). Though that could possibly just be my engine.

  5. #5
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    14,022
    Mentioned
    279 Post(s)
    Tagged
    3 Thread(s)

    Re: Bug reports

    1. Could you post an example of application that would be affected by this problem? I don't see at all why a 64-bit processor would cause this issue...

    2. You can't play MP3 sounds with the internal sound filters of MMF2. Are you playing those sound files with a specific object?

  6. #6
    Clicker Multimedia Fusion 2 Developer

    Join Date
    Jun 2006
    Location
    Darlington, UK
    Posts
    3,298
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bug reports

    Quote Originally Posted by MattEsch
    On some 64bit processors (reportedly only 2 so far) the code executes faster. The actual frame rate only makes it slower, but in proportion the events appear to execute twice as many times. This results in things like jumps that are twice the height and moving twice as much in the same relative amount of time.
    Are these AMD Athlon 64 X2 cpus? Because unless the MS patch (or AMD cpu driver, which includes the patch) is installed, a lot of things get confused and run at twice the speed they're supposed to.

    EDIT: The problem isn't 64-bit cpus, it's windows getting confused by having two cpu cores AND dynamic frequency scaling (aka AMD Cool & Quiet).

  7. #7
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

    Join Date
    Sep 2006
    Location
    Norway
    Posts
    445
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Bug reports

    I have no problems with mmf2 on 64bit.. using windows xp pro x64.
    Since the mmf2 apps runs in 32bit mode.

    Processor is a Intel Core2duo.
    Jean Villy Edberg

Similar Threads

  1. Ls2 - Test Reports
    By Ls2 in forum Android Export Module Version 2.0
    Replies: 7
    Last Post: 27th July 2011, 10:58 PM
  2. iPad 2 Bug Reports
    By UrbanMonk in forum iOS Export Module Version 2.0
    Replies: 4
    Last Post: 6th May 2011, 09:43 PM
  3. Game_Master - Bug Reports
    By Game_Master in forum Android Export Module Version 2.0
    Replies: 0
    Last Post: 23rd March 2011, 08:38 PM
  4. A few bug reports
    By Nifflas in forum Hardware Accelerated Runtime
    Replies: 1
    Last Post: 10th April 2010, 12:24 PM
  5. Bug reports
    By James in forum Lacewing
    Replies: 9
    Last Post: 1st October 2008, 06:53 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •