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Thread: Please help~simple RPG movement

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Please help~simple RPG movement

    In my RPG game, the character must be able to walk in front of and behind objects like trees and stop when he walks into the base of that object. I have already accomplished this by making the feet of my character be a separate object and bounce when it hits a tree. I also compared positions of feet and the tree so that the tree moves in front or behind my character. This seems to be a very primitive way of accomplishing this. Is there a better way that does not require making the feet separately?

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    Re: Please help~simple RPG movement

    I normally make a shadow object for the player, and for trees, and do collision detections with those. also fo setting what should be on top, use the Layer object. it has a sort by Y co-ordinate command that is very useful.

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    Re: Please help~simple RPG movement

    Where is "the sort by Y co-ordinate command?" Is it an action, condition or expression?

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    Re: Please help~simple RPG movement

    Nevermind. I thought you meant the layers toolbar. I found the object.

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    Re: Please help~simple RPG movement

    ...and it works beautifully!

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    Re: Please help~simple RPG movement

    Take a look at my Isometric Gaming Tutorial, it covers this sort of problem. You'll find it on the Click Software page of the KnightTrek Productions website.
    KnightTrek Productions
    http://www.knighttrek.com

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