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Thread: Turn-based board game movement

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    Turn-based board game movement

    Hi,
    I was wondering what would be the best solution for movement to create a turn-based "Monopoly" type game? I have tried using path-movement for each player with nodes at each square of the board, moving the player by adding a random value (to simulate a dice roll) to the existing node value. Problem is, when the path reaches the end (last square), it won't wrap over and restart from node 1, but rather returns via a reverse movement along the path to the point after the wrap-around. This is confusing to explain! I'm just wondering if I am not making this more complicated than necessary by using a path movement. I could simply calculate and reset x-y of my player after each roll, but this will make him "pop" around on the board. Any suggestions would be greatly appreciated!

    Tom

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    Re: Turn-based board game movement

    Well back when I wrote a board game, I would use hidden objects to determine the direction to move the player. When overlapping a left, right, up, or down "arrow" the player would move in that direction. In this way I could make the player move however I wanted.

    Imagine like this:

    Code:
    ->->->->->->
    ^          |
    |          V 
    ^          |
    |          V
    ^          |
    |          V
    <-<-<-<-<-<-
    Something like that.

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    Re: Turn-based board game movement

    Thanks, I'll give that a try!

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    Re: Turn-based board game movement

    There is an object for doing board game movements, can't tell you much about it but it does exist.

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    Re: Turn-based board game movement

    I decided to go with the path method for my movement. It gives a more elegant apprearance. I used the invisible sensor approach to "light up" the current square occupied by the players. I did, however, have to change my board design into sequencial board (snake & ladders type) since I couldn't get the path method to lopp around to the beginning without having to retrace back through all the nodes. This will still work quite well for the pedagogical turn-based game I want to write for my music class.

    Thanks for the suggestions!

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