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Thread: Enemies that bounce into walls when hit?

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    Enemies that bounce into walls when hit?

    Is it possible to do this in MMF2? What I'm talking about is in games such as Super Smash Bros when you hit an enemy really hard they go flying really fast in the direction you hit them. If they hit a wall they bounce off and plummet to the ground.

    Could someone please show me how to do this? Perhaps even make an example? Thanks in advance.

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    Re: Enemies that bounce into walls when hit?

    You can do this, I would have a dummy object of your main objects, that swap positions with your real player object. So when the real object is hit, re-position it out of the frame, place the dummy "flying back" object at the previous location when the main object was hit, and once the object has hit the wall switch the main objcect back into the frame, with an on the ground, getting up animation. It's a little tricky but since this is a major feature of the game it's worth the week or so it will take to implement it.

    Check out my game Wartime, from my website to see enemies flying back when hit, to see the idea working. The likn is in my signature.


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