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Thread: Pathfinding without the PO object? Ideas?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    koobare's Avatar
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    Re: Pathfinding without the PO object? Ideas?

    Yeah, pathfinding is a big issue to me, since the Pathfinding Object keeps crashing on me and I don't really know a thing about C++ programming. If anyone would could develop a bug-free alternative to our Pathfinding Object - I would start a small cult worshiping him from dusk till dawn, or even a bit longer. Heck! I might even tatoo his name on my back! But no guarantees on this one, I'm not a tatoo-lover, actually.

    Anyway, if there is an adventurer willing to try and knowing a thing or two about C++ - here are A* pathfinding basics and stuff:

    http://www.gamedev.net/reference/articles/article2003.asp
    http://www.tonypa.pri.ee/tbw/tut22.html
    http://www.tonypa.pri.ee/tbw/tut23.html
    http://ai-depot.com/Tutorial/PathFinding.html
    http://www.devmaster.net/articles/pathfinding/
    http://search.cpan.org/~acdalton/AI-Pathfinding-AStar-0.07/AStar.pm
    http://www.cokeandcode.com/node/914

    If you think that A* is a bit too complicated... Perhaps this idea would give us a nice & new pathfinding extension?

    http://www.gamedevblog.com/2005/07/blobmap__an_ele.html

    It's a basic idea from Jamie Fristrom, technical director of Torpex Games, that could be done within C++ as an universal extension. It would be neat if an C++ coder would take a look here.

  2. #12
    Clicker Fusion 2.5 Developer
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    Re: Pathfinding without the PO object? Ideas?

    Well I've been waiting for someone to program the A* pathfinding routine, as an extension in MMF.

    I recently opened C++ and MMF 2.0 sdk, and shut them down, once I realized the amount of work it would take. :sick:

    Does anyone have the free time! This is one of the most sorely needed extensions for MMF.

    That's the only bad thing about non-conventional programming methods, once you get used to how easy it is, you run hard for the door, when you re-visit the C++'s and Action Scripts of the world... :cry:

  3. #13
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
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    Re: Pathfinding without the PO object? Ideas?

    Pathfinding object has been updated some months ago, do not forget to update it. This extension works pretty well...

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