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Thread: My own multiplayer server?

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    Clicker Fusion 2.5 DeveloperSWF Export Module

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    My own multiplayer server?

    I have a multiplayer game that I want to put on my website.
    This is a list of what the hosting package has.
    http://www.startlogic.com/products_prologic.html

    Does anyone know how I would so I can run the game off of my site?

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: My own multiplayer server?

    You didn't say what you were using to make your game online, so I'm gonna have to assume you are using MooClick.

    Generally speaking web servers *CANNOT* be MooClick hosts as they only have THEIR software running (Apache, IIS, whatever). I'd be mighty surprised if ProLogic was an exception as it costs less than $79 a month (that's the price for a dedicated 1.2GHz Celeron machine with 256mb of RAM from JTAN - if you want a P4 with lots of data transfer then that'd be $179 a month).

    You can either use a free Moo Server (they are listed here), host your own (using the "Host" action of MooClick or MooJAVA), or check out this thread.
    .:::.Joshtek.:::.

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    Clickteam Clickteam
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    Re: My own multiplayer server?

    Run the MOO server?

    You can't unless you have a special account that allows you to do that or host the server on your home connection.

    Most cheap webhosts won't run your server for you.

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    Re: My own multiplayer server?

    So is there like an actual mooserver, or do you just make like a "master game" and keep it running if you do it from home?

    Also, what kind of connection would you need to run it from your house successfully? Could I get away with a dialup line? Do I need dsl or cable?

    The free servers are way too slow. I know that I was using my network to test it which made it optimal, but characters are jumping all over the screen with the free servers.

    I have a few extra computers, so I could probably just use one for that. I tried to look at the smiley house server example but it has old extensions I could not find.


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    Re: My own multiplayer server?

    Characters jumping all over the screen is usually due to bad coding. As for a home server, you need a fast, always-on connection.

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    Re: My own multiplayer server?

    It may be the coding, but it was fine when I ran it off my computer on my network and when I had someone test it for me.

    I have a cable connection and I was trying to figure out how to bypass the router. I have a computer I can use to dedicate to this, but I did not want to expose my other computers to potential hack attempts and I'm by no means a network wizard so I don't know if it only exposes that one station or potentially all of them.

    The other thing is how to have multiple applications running at once. (like the free servers) For like two player games.

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    Re: My own multiplayer server?

    Depending on what router you have you can open a specified port (where the game connections are) to a specified computer on your net. Everything entering on that port will be routed to the computer you've decided not exposing the other computers on your net.
    I'm using D-link GamerLounge router which works great.

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    Re: My own multiplayer server?

    I have a linksys router. Is the d-link gamerlounge a piece of hardware or a software?

    Is there an actual moo server? If so, where do you get it?

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    Re: My own multiplayer server?

    Quote Originally Posted by dascribe
    I have a linksys router. Is the d-link gamerlounge a piece of hardware or a software?
    It is hardware. Looks like THIS

    --------- edit --------------
    You can access the routers program by typing: http://192.168.0.1/ in your browser window (some will only work with Explorer). After login (if you haven't logged in before and changed the login it sometimes is "Admin" and "Admin") you'll get a menu. Look around without changing anything until you know what you are doing (read the help section). If it gets messed up somehow it can be reset to factory settings.

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    Re: My own multiplayer server?

    192.168.0.1 will not always take you to the router configuration page. Instead, go to start, click run, and type "cmd" then "ipconfig". The "default gateway" is the IP if your router. For more information head over to www.portforward.com.

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