User Tag List

Results 1 to 6 of 6

Thread: Binary object - using workspaces

  1. #1
    No Products Registered

    Join Date
    Mar 2007
    Location
    Sydney, Australia
    Posts
    1,369
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Binary object - using workspaces

    Hey all,

    Does anybody know anything about using workspaces in the binary object? What are the capabilities/limitations?

    basically what i want to do is use the binary level to create multiple banks of data. For example, on one bank i will store all map tile data such as type of terrain and location. The next bank will have all player information, third bank will have strings such as map information etc. and so on.

    Does anybody know anything about using workspaces or is there a tutotial about this?

    cheers

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on

    Join Date
    Jun 2006
    Location
    Australia
    Posts
    988
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Binary object - using workspaces

    I made a map editor using the binary object. I'm not sure what you mean by multiple banks of data, but I've devised a 'layer' system, allowing me to store data in different sections of the file.

    p://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=34541

    This example has one part of map data, then the next is strings such as author and title of the map. I hope it helps.

  3. #3
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Binary object - using workspaces

    Workspace is a really big, nice and useful features.
    It allow you to save easily a bunch of different binary data in different banks and then to load them as you want.

    The only problem actually is that if you try to load a file which is not a workspace as workspace, binary object will crash your application...

  4. #4
    No Products Registered

    Join Date
    Mar 2007
    Location
    Sydney, Australia
    Posts
    1,369
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Binary object - using workspaces

    netninja - I already have that example and it is great, it is what got me into using binary in the first place. But I mean using banks as sphax mentioned.

    sphax - yeh what I was trying to get at. So basically I use the load bank and save bank features to access the part of the binary file I want?

    Does anyone have a tutorial or example to help me out?

  5. #5
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Binary object - using workspaces

    you can load a file in binary space or in a bank.
    You can load only one file in binary space but you can load all files you want in different banks.
    Then, when you save the workspace, it will save all banks and binary in one file.

  6. #6
    No Products Registered

    Join Date
    Mar 2007
    Location
    Sydney, Australia
    Posts
    1,369
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Binary object - using workspaces

    OK i will do some mroe experimenting and see how I go.
    thanks sphax

Similar Threads

  1. Binary object help
    By Gabriel in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 27th December 2008, 07:59 PM
  2. [Bug] Binary object
    By Sphax in forum Extension Development
    Replies: 7
    Last Post: 17th May 2007, 10:04 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •