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Thread: Animation counters

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    Animation counters

    OK, I'm quite convinced after some toying around that counters of the "Animation" type are not working in MMF2. I'm using Build D241. Basically, the counters work in terms of storing/retrieving/managing values, but they don't actually change frames when their values change - they always stay stuck at Frame 1, no matter what their value.

    Is this truly a bug? Or am I missing something? I know that in C&C, I used to be able to do this OK. Is there a workaround?

    Thanks!

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Animation counters

    Set the minimum value of the counter to 0 and the maximum to the number of frames minus one.

    I'd also update to build 244 for cool new features such as OR functionality (link to update on the right sidebar).
    .:::.Joshtek.:::.

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