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Thread: Huge levels, level editor became very slow.

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    Huge levels, level editor became very slow.

    Hello people, i'm new here.

    i bought mmf2 sometime ago, and i realized that now its the time to use it.

    I'm making a RPG/action game (like diablo), but im having trouble with the levels.

    first, i created a 4096x4096 level, and put a background picture on it (the bg pic is a bitmap with 4096x4096 pixels).
    and then, the level editor become ultra very slow, i cant work on it.

    mmf2 only supports little levels?
    how can i do a 10240x10240 map without LAG the level editor?

    thank you!

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    Re: Huge levels, level editor became very slow.

    are you saying you made a level editor and its really slow, or are you talking the frame editor?

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    Re: Huge levels, level editor became very slow.

    sorry, im talking about the frame editor

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    Re: Huge levels, level editor became very slow.

    You could try implementing a portal system. Basically each area would be relatively small but linked together via "portals".

    There are other options but they become more complex.

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    Clickteam Clickteam

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    Re: Huge levels, level editor became very slow.

    irst, i created a 4096x4096 level, and put a background picture on it (the bg pic is a bitmap with 4096x4096 pixels).
    and then, the level editor become ultra very slow, i cant work on it
    If your background is a picture file displayed in a Picture object, then that's normal, the frame editor loads the image file each time it needs to display it. Either use several Picture objects with several picture files, or use several backdrop objects. And remember that a 4096 x 4096 image uses 68 MB of memory in true color mode. A pattern of backdrop or quick backdrop objects would be better.

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Huge levels, level editor became very slow.

    Maybe, if you must use a picture object, you can load the image in runtime (at start of frame). I think the image will be loaded into a buffer and the file will not be read any more.

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    Re: Huge levels, level editor became very slow.

    tnks for the help

    i want to create a city cenario, with a lot of houses, and a river, and a lot of trees and vegetation.

    i was thinking if there any way to create a default tileset, where i put one piece of each tile that i will use on map. (just like RPG Maker from Enterbrain)

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Re: Huge levels, level editor became very slow.

    Usually this is done with Quick Backdrop and/or Backdrop objects.

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    Re: Huge levels, level editor became very slow.

    you can create a level editor for your game which work just like RPG maker work. it will be easier for you to create and update your game world after but the creation of this level editor can be difficult.
    However, you can just use the MMF2 frame editor...

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    Re: Huge levels, level editor became very slow.

    Sphax, can u tell-me some keytricks to do a level editor?

    u dont need to explain step-by-step, just tell me about some important notes to do the level editor. then i'll try to make one

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