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Thread: Clone / Duplicate

  1. #1
    Clicker Multimedia Fusion 2

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    Clone / Duplicate

    Let's say i have an active, which takes 6 hits to be destroyed and I want 20 of these throughout my game. Would I have to create (clone) this active so there are 20? Or is it possible to have some sort of local value so I only need one active, which I can then duplicate?

    Hope you understood what I was driveling about there! :grin:

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Re: Clone / Duplicate

    If you clone it, you will create absolutely different object that has nothing to do with the original. Also duplicate should be enough.

    Probably I dont understand you well...all you need is set value A to 6, when object is hit-subtract 1..when 0=destroy. This will work for all instances (duplicates)

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    Clicker Multimedia Fusion 2

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    Re: Clone / Duplicate

    If I duplicate it (therefore only having 1 object) and remove a hit from one of the objects, wouldn't it remove 1 from all the other duplicate objects?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Clone / Duplicate

    No, It will remove 1 from the specific object's Alterable Value.

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    Clicker Multimedia Fusion 2

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    Re: Clone / Duplicate

    Just checking, thanks guys

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