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Thread: [Question] Virtual Frame size vs real frame size

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    [Question] Virtual Frame size vs real frame size

    Is it better to resize the frame size to match the real size of the playfield or is it better to keep the frame size at the minimum (like 32x32) and set the virtual width and height to "-1" (infinite) ?

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    Re: [Question] Virtual Frame size vs real frame size

    It usually depends on what kind of game your making if I understand you correctly.

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Question] Virtual Frame size vs real frame size

    All is done at runtime.
    No backdrops are on the frame, there is only some overlays and active objects.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: [Question] Virtual Frame size vs real frame size

    test it using FPS counters and check CPU / RAM usage

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