Does anyone have a good example of a topdown view where a grenade gets thrown ,and bounces on the ground like with a shadow; and bounces of walls?
Another thing is what happend to the old forms archive? When I go to search it's not there anymore.
Does anyone have a good example of a topdown view where a grenade gets thrown ,and bounces on the ground like with a shadow; and bounces of walls?
Another thing is what happend to the old forms archive? When I go to search it's not there anymore.
This can be easy. just make a bounce animation and use bouncing ball movement. every frame the animation goes, the speed of the grenade slows when the animation gets to the last frame the speed should be 0. Depending on the object/backdrop the grenade is overlapping will speed up, slow down the bounce animation and/or speed.

I've done this before. i actually just made the animation of the grenade bouncing and played it while the grenade was moving. It gave a realistic enough effect, you don't need to have much illusion with Top Down, because it's Top Down.
You can freeze the grenade animation at "airborne" frames while it is moving, and just drop it to the ground once it's stopped.
There are many ways to do this. You might want to experiment.
For example, I just spent the last 3 hours coding a Stand->To Crouch->To Prone set of animations, and I needed the Solider to be able to fire his weapons and move in all those modes. It was easy but I overlooked negating a few animations to allow some other animations to run. All i can say is testing takes lots of time. So now i have a "Rainbow Six" side scrolling solider who can move and animate and attack in all 3 poses/animations.
MMF gets fun when you can be creative and code whatever you can imagine. [smile]
Oh and the pinball addition is the best movement ever! for the purposes of NOT PINBALL. heh
You get awesome bouncing shell casings and other neat effects with the parabolic gravity.
Haha it is true. Every game I have used the pinball movement in has been for something completely different.Originally Posted by 00J

Don't get me wrong though, it's very good. You know you can edit the actual code of it. So if you need to "tweak" it you can. Nothing is perfect, I'm just glad it got as far as it did, so we can work with it. [smile]
Clickteam can do no wrong! I'm a raving fan!![]()
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The advice is good but it's not going to help me.
for I need the grenade to be thrown in 360 deg direction. at different speeds(distance).
The grenade and shadow sould be 2 different objects,
I want the shadows transparancy to change on the hight of the bounce.
Needs to be able to bounce of walls
When something arc's in a top view the speed in line is not constant.
I need some form of (sin) formula but I suck at working these things out.
btw OOJ the bouncing shell casings idea I think is great, I will be doing that.

Yeah, you can go as complex as you need, I've been through all situations.The more work you put into it though the more patience you'll need to get it right or close to right as you can. You'll be happy when you can show someone though.
Pulling off the effect the way you imagine can really put a smile on your face, plus other people might think it's cool enough to stand out. I've got a video on you tube showing the pinball movement doing the bullet casing thing.
http://www.youtube.com/watch?v=YZehNLfuUFs