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Thread: Multiplayer Online Capabilities?

  1. #21
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Multiplayer Online Capabilities?

    How can you say you are more used to certain transfer rates?

    I am going to asume you understand the concepts of data travel? Also the concepts of the Internet and how it works?

    MooClick WILL achieve you at 50ms response time if the server is located properly etc. I believe it can achieve a 20ms response time, but the coding needs to be right, and the server conditions perfect for it.

    Im not to sure with the delay of moosock, I haven't used it "that" much so can't really comment. After a lot of testing of MooClick however, I know it can achieve the results your after.

    edit: I would like to point out, Tigs example works, it isn't the best way it can be done. But it does work, there are many ways of coding it better.

  2. #22
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    Re: Multiplayer Online Capabilities?

    You must do something wrong if you need 3 secs to get data back (note this has nothing to do with transfer rate, it's latency). If you use a coding like "Always Send position", then 3 seconds is probably normal, but anything correctly coded should give you far-better results.

    Try to do some tests with client and server on the same pc, in localhost, you should get the best ping ever, if you don't, then you made something wrong.

    As someone said above, try the examples you'll find around, or show us what you're doing. You'll get a better help.

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