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Thread: Turn Based Game, Help Required!

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Turn Based Game, Help Required!

    Hello!

    Im making a top down, turn based game using 32x32 grid squares. All I want to do is once the mouse is overlapping a unit, I want to highlight the available grid squares the unit can move too. Like Heores of Might and Magic V for example. Currently, lets say the unit can move four grid squares including diagonal, I'm manually creating 40 objects around the unit. This is VERY tedious, especiallly when some units have a range of 20! I have the movement amount stored in an alterable value for each individual unit, is there a way to use this value with a fastloop to create the active objects automatically around the unit?? Im really stuck on this one!

    Hope this makes sense!!

    Thanks for your help!!

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    Re: Turn Based Game, Help Required!

    Do mean grid squares in like a circle around the object, or just sticking out 20 spaces in the cardinal directions?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: Turn Based Game, Help Required!

    grid squares in a circle of available moves around the object, you can move vertically, horizontally or diagonally so this would create a circle around the unit, Yes!

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    Re: Turn Based Game, Help Required!

    Maybe you can save the coordinates to a array, then fastloop them to thier posisions.

    Ill see what i can come up with.

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    Re: Turn Based Game, Help Required!

    Got it! look in the downloads section

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