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Thread: 360 Directions

  1. #1
    Clicker Multimedia Fusion 2

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    360 Directions

    I tried to create a top down shooter game today being stopped by the fact that MMF can only use the shoot bullet function in 32 directions...I should've known, seeing as how the rest of the engine uses that retarded limitation.

    Is there any way I could make enemies shoot bullets in all 360 directions? I know there's a few extensions for it but I have no clue what they are or where to get them...

  2. #2
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    Re: 360 Directions

    Hey--

    I made a space shooter engine back in 2005, and one of the first things I did was make a 360 bullet engine. I compressed the files I used to practice with right here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=43506&page=0#Po st43506 (These were made in MMF 1.5)

    You'll need winRAR to unpack them. They require the AngleCalculator objects. Feel free to look at these or even just copy and paste for your own use if you want. Although, my way probably wasn't the most efficient way to do it.

  3. #3
    Clicker Multimedia Fusion 2

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    Re: 360 Directions

    That seems nice but I can't open them...which is strange because I've opened MMF1.5 docs with MMF1.5 extensions in my mm1 directory before. I even put AngleC.cox in there and it refuses to open them. :\

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: 360 Directions

    "That seems nice but I can't open them...which is strange because I've opened MMF1.5 docs with MMF1.5 extensions in my mm1 directory before. I even put AngleC.cox in there and it refuses to open them. :\"
    that is so you can replace the extensions, not so you can run the file

  5. #5
    Clicker Multimedia Fusion 2

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    Re: 360 Directions

    I know that, I'm saying I can't even replace the extensions at all because MMF2 won't open the docs. It refuses to read the .cox extensions so it can open and I can replace them but I can't even do that.

  6. #6
    Clicker Multimedia Fusion 2

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    Re: 360 Directions

    Sorry for the bump but help on this would really be appreciated...thanks.

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    Re: 360 Directions

    This is a good example

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=7805&Se archpage=2&Main=972&Words=shooting&topic=0&Search= true#Post7805

  8. #8
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    Re: 360 Directions

    Yay! Thank you so, so, SO very much! This is exactly what I needed! Fast loops save the day again. Again, thank you so very much, now I can continue on with my life without being bugged by this.

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