User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Getting rid of stretching on wide screens

  1. #1
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Getting rid of stretching on wide screens

    I'm making a game that will run at 1024x768, but on widescreens, it is stretched out and everything looks weird. Is there any way to get rid of the stretching?

  2. #2
    Clickteam Clickteam
    Anders's Avatar
    Join Date
    Jun 2006
    Location
    Denmark, Århus
    Posts
    3,456
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Getting rid of stretching on wide screens

    Did you enable "Resize display to fill window size"?

  3. #3
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    If you enable "resize to fill window size" you'll have the frame which is stretched to the screen.

    To correct it, you can use Sphax Kernel object and resize the frame with the good dimensions like that :
    newWindowWidth = originalWindowWidth*(originalWindowHeight/screenHeight)


  4. #4
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    But then if you have a large screen, everything will appear tiny. What I'm trying to achieve is to make it so it chooses the best resolution to display the 1024x768 screen size at without stretching, and the trouble I'm coming across is that montitors cannot just resize to any old screen size.

    One thing I've noticed is that in the program properties box, if you enable 'change resolution mode' and set the resolution to some obscure numbers like 864x977 it will choose the next highest resolution that it will fit into. Problem is that I can't do that at runtime.

  5. #5
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    Ok I'm sorry if anybody read the post I am now writing over. I was mad at the time.

    Ok I've decided to just forget about the whole trying to get rid of the stretching thing.

    The problem with the big box object is that whenever you change the screen resolution, it rearranges all the icons to fit on the screen.

  6. #6
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    Just make different versions for different resoloutions. Simple, yet complex. (My favorite saying!)
    Working as fast as I can on Fusion 3

  7. #7
    No Products Registered

    Join Date
    Jul 2006
    Location
    Texas
    Posts
    1,225
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    There are too many resolutions for that man.

  8. #8
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Sphax's Avatar
    Join Date
    Jun 2006
    Location
    Paris, France
    Posts
    4,454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    It's why, you can use the option "resize to fill window size" and to keep the good ratio, you resize the frame window...
    This will not change the screen resolution and you'll have the game in full screen.

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2006
    Posts
    2,023
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    "to some obscure numbers like 864x977 it will choose the next highest resolution that it will fit into"
    yes, thats because your moniter can handle 640*480 and 800*600, etc. it cant handle 650*500

  10. #10
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)

    Re: Getting rid of stretching on wide screens

    Quote Originally Posted by neat_Kliker2
    "to some obscure numbers like 864x977 it will choose the next highest resolution that it will fit into"
    yes, thats because your moniter can handle 640*480 and 800*600, etc. it cant handle 650*500
    Some monitors can't/don't/won't support those strange numbers, like neat_Kliker2 rightfully said.
    Working as fast as I can on Fusion 3

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Perspective stretching
    By Toolbox in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 29th June 2013, 08:14 PM
  2. Wide playfield only scrolling for a short amount in SWF
    By McPhisto in forum SWF/Flash Export Module Version 2.0
    Replies: 5
    Last Post: 23rd April 2012, 10:53 PM
  3. Wide screen monitors?
    By NathanG in forum Multimedia Fusion 2 - Technical Support
    Replies: 10
    Last Post: 4th February 2011, 08:22 AM
  4. character stretching?
    By guttertalk in forum The Games Factory 2 - Technical Support
    Replies: 4
    Last Post: 25th April 2007, 10:28 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •