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Thread: Rotating and scaling towards point

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    Rotating and scaling towards point

    This is just a quick easy example on how to make object point and extend towards certain objects. This example is basically LazyCoder's, I just put it into an *.mfa document.
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    Re: Rotating and scaling towards point

    The angles don't work too well in this. It seems to me that the angles are only integers. To get decimal angles, use the Clickteam Movement Extension instead.

    EDIT: Oh, you did... Well I don't know what else to do then.

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    Re: Rotating and scaling towards point

    What is wrong with the angles? They seem pretty exact to me.

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    Re: Rotating and scaling towards point

    Move the mouse as far away as possible.

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    Re: Rotating and scaling towards point

    Oh yes, now I see that it skips a little, depending on how far away from its hotspot you move the mouse.

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    Re: Rotating and scaling towards point

    angles in MMF2 are integers between 0-360

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    Re: Rotating and scaling towards point

    Yes, I wonder if it would be possible to make a smoother motion with the Advanced Direction Object instead.

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    Re: Rotating and scaling towards point

    I think he means the angles that you can set objects rotation to, so no.

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    Re: Rotating and scaling towards point

    Quote Originally Posted by LazyCoder
    I think he means the angles that you can set objects rotation to, so no.
    Yes, I speak about rotations angle are integers 0-360, so you can't rotate an object at "50.5°".

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: Rotating and scaling towards point

    although you can get more accurate measurements than angles in degrees, use wikipedia or google to find them

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