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Thread: Most Run Time effecient Split Screen?

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    Clicker Fusion 2.5Android Export ModuleSWF Export Module

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    Most Run Time effecient Split Screen?

    Sorry I don't have an example ready at the moment.

    I am working on this little game with these specifications

    Resolution

    1000x384(I'm running my monitor at 1024x768, I figure other people won't be running it lower then that)(its like this cause I want it to be split screen)
    Its a platformer and it has X scrolling(like sonic or Mario)

    I was wondering what would be the best way to make it split screen, and still run at a decent FPS. I have seen the viewport example, but I am not sure if that can work with scrolling. I have also read about the Sub Application way by using Globals.

    I'm prepared to go through any process that would be the best. If anyone can post an example, or a nice set of instructions. That would be great.


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    Re: Most Run Time effecient Split Screen?

    Viewport is definitely the best way to go, because it is pretty efficient and simple to implement. If you want me to post an example I will, but there are already several out there. And I think you put this in the wrong section of the forums.

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    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Most Run Time effecient Split Screen?

    Viewport is the only good way but it will slow down your game...

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    Re: Most Run Time effecient Split Screen?

    oh errr...ssorry about being in wrong thread. And Brandon I would really appreciate it if you could post a Viewport example of Split screen that uses scrolling, that would be perfect since I'll just reverse engineer it(for lack of a better term)

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    Re: Most Run Time effecient Split Screen?

    I've already posted an example about it in this forum :Split screen example

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    Re: Most Run Time effecient Split Screen?

    AHHHHHHHH!!! That is perfect!! Thank yoU!!!

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    Re: Most Run Time effecient Split Screen?

    I have been looking it over, and I am a bit confused about making the screen size bigger, and then hiding it.

    I'll tinker with it when I get home later today, but all in all this is really going to help me in the long run.

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    Re: Most Run Time effecient Split Screen?

    Resize the screen bigger and then smaller is a trick to force MMF2 to render the whole frame. Thanks to that Viewport object will be able to render which is hide for player.

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    Re: Most Run Time effecient Split Screen?

    You might want to try this example instead, its slightly more complex but doesn't have the problems the other one has. (for example, full screen doesn't work)

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=31954&S earchpage=1&Main=4876&Words=+RaiFox&topic=0&Search =true#Post31954

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    Re: Most Run Time effecient Split Screen?

    Can you help me on this Sphax? I set up everything for Viewport, but I don't know the proper Source region.

    I messed with it, but I can't get it just right. I need it to follow the Red square.
    Attached files Attached files

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