User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: Object Grouping re:360 Directions

  1. #11
    No Products Registered

    Join Date
    Jun 2006
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    Wow... the vector movement just as a "Set direction toward *object*" action huh? :I

    This is a nice example but what about if you had more than 1 bullet being created at once?

  2. #12
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    It works fine with as many bullets at a time as you need. To prove my point, just change the "Upon pressing space bar" to "Repeat while space bar is pressed" The bullets still work fine.

  3. #13
    No Products Registered

    Join Date
    Jun 2006
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    But heres what *doesnt* work. Duplicate the smiley so there are two bullets being shot at the same exact time.

  4. #14
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    Well, then you have to do fastloops the number of times that there are smileys and spread the value of the smileys. That should work.

  5. #15
    Clicker Multimedia Fusion 2
    SergeantBiscuits's Avatar
    Join Date
    Sep 2006
    Posts
    40
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    To make it work for multiple smilies, here's what you do.

    Make these events:

    'Always'
    - 'Spread value '0' in Alterable Value X of Smilies.'

    'Always'
    - 'Start loop "Smilies" (count # of objects 'Smilies') times.'

    Then for your shooting event,

    'On loop "Smilies"'
    'LoopIndex( "Smilies" ) is equal to Alterable Value X of Smiley'
    'Upon pressing space bar'
    - Put your shooting code right here.


    Hope you can understand that. Let me know if you need help.

  6. #16
    No Products Registered

    Join Date
    Jun 2006
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    Yeah I've done the whole fast loop thing, but I think my mistake always has been instead of doing 'always' spread values, I did it at 'start of frame' so I was running into limitations.

  7. #17
    Clicker Multimedia Fusion 2

    Join Date
    Oct 2006
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Object Grouping re:360 Directions

    What would make things so much easier is if someone designed an extension that had the same abilities as "Shoot Object" but in all 360 directions. But that's probably asking for a bit much...

    I know some C though so I might grab the extension SDK and take a whack at it myself.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. 8 directions: make the object move due to a general event
    By Chokito in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 20th November 2012, 12:27 AM
  2. [Request] Bouncing ball Object with 360 directions
    By Tiles in forum Extension Development
    Replies: 10
    Last Post: 6th January 2012, 03:26 PM
  3. Advanced Dir Object - Limiting to 8 directions
    By Kid_Roleplay in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 31st December 2009, 07:41 AM
  4. only one action upon repeating / object grouping
    By diel in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 20th January 2007, 01:49 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •