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Thread: Machine-independent speed

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    Machine-independent speed

    Can I turn Machine-independent speed on while application is running? I won't like to make two executables with that options ON and OFF.

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    Clickteam Clickteam
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    Re: Machine-independent speed

    Use a command line.
    Working as fast as I can on Fusion 3

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    Re: Machine-independent speed

    MIS can't be set via command line. Could be a nice addition.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Machine-independent speed

    You can always create a launcher for your game, where you can configure all the things that can be specified in command lines (such as "machine independent speed", "start in full-screen", "use direct x"). Then the launcher just starts the game with the correct command lines.

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    Re: Machine-independent speed

    Quote Originally Posted by OliverPearl
    MIS can't be set via command line. Could be a nice addition.

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    Re: Machine-independent speed

    Is there a list of the all the command line options somewhere? I know the ones for the different color modes, but I have no idea what some of the others are.

    Edit: Scratch that, with a little searching I found some:
    /DIB => forces standard graphic mode
    /DIB3 => forces standard graphic mode, 256 colors
    /DIB4 => forces standard graphic mode, 16 millions of colors, 24 bits
    /DIB6 => forces standard graphic mode, 32768 colors
    /DIB7 => forces standard graphic mode, 65536 colors
    /DIB8 => forces standard graphic mode, 16 millions of colors, 32 bits
    /DDRAW => force DirectX + VRAM mode
    /NOVR => no VRAM
    /DEBUG => displays graphic mode in title bar
    /NOF => runs in windowed mode
    /NOC => prevents images from being compressed in memory (for internal test)
    /NOX => disables Alt+F4
    /VSYNC => forces V-Sync ON

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    Re: Machine-independent speed

    and how do you do create a launcher for your game? Is it a text file?

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Machine-independent speed

    The launcher would be another application (.exe) that starts the game application with the correct command lines. You'd basically create both the game and the launcher in MMF2.

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    Re: Machine-independent speed

    The command line options can also be passed to the .exe by a simple shortcut.

    Anyway, to answer the original question, MIS can't be set at runtime.

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    Re: Machine-independent speed

    Ok. Thanks for the other c-line options

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