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Thread: MMF2 Build #245

  1. #71
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    Re: MMF2 Build #245

    I've had overlapping problems until beta 3. Did you install the beta 3?

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    Re: MMF2 Build #245

    Quote Originally Posted by OliverPearl
    I've had overlapping problems until beta 3. Did you install the beta 3?
    yes

    the negated overlapping works great, but now non-negated doesn't like to work for some objects

  3. #73
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #245

    Some information about the new features in this version of MMF.

    Save / Load Frame position
    The save frame position saves EVERYTHING. From global values, to each individual object, its priority in the display, order in the internal lists, transition status etc. When the frame is restored it is exactly the same as it was when it was saved. Saving takes place at the end of the loop where the save action was performed, and not immediately after the action. Therefore, all the events following the save action will be executed before the save.
    Extension objects are also saved. We have implemented the save / restore option in all of the clicteam objects. If an object does not contain the routines, it will simply not be saved, and be in the start-of-frame state when the frame is restored.

    Demo recording
    When you record a demo, the program stored :
    - The random generator seed
    - The mouse, and mouse clicks
    - The keyboard presses (it will not record though the key presses for an edit box)
    - The joystick movements
    As the random generator is based on a mathematical suite, your program should run exactly as it ran when recording the demo, if the initial state when playing the demo is exactly the same as the initial state when recording the demo. To ensure that, make sure your application does not change the position of the objects, or the alterable values before running the demo.

  4. #74
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    Re: MMF2 Build #245

    I didn't realise it saved so much !!

    That will make save game systems soooo easy.

    Nice one

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    Re: MMF2 Build #245

    2 questions.

    1) Can we rename flag yet?
    2) Can we delete rows in arrays yet?

  6. #76
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    Re: MMF2 Build #245

    Not in this version sorry.

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    Re: MMF2 Build #245

    I am having the same problem that Gustav mentioned. I can't view the tooltip if it is in balloon, only rectangle. I am using XP SP2.

    Here is it in rectangle. I used the screenshot function so my mouse does not show up, but it shows the tooltip.

    Here is it with balloon marked in the properties. Even though the mouse is not visible, I assure you that it is in the application window.

  8. #78
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: MMF2 Build #245

    I found a little but that ignores the "Upon pressing Spacebar" condition when it is placed in a group. This group is activated at some point in the program, but that condition doesn't respond. I tried the same program with build 244 and it works fine. I hope that this is enough info. Let me know if you want more details!
    Just wanted to let you know. I love what you are doing, and keep up the great work!

    MTC Music


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    Re: MMF2 Build #245

    Make a new application.
    Add 1 active,1 backdrop and 1 array object in the frame.
    Make a layer,put the backdrop inside (need to be in top layer,no.2 layer)
    Add a movement to active,lets say,platform movement,and click on "Try Movement".
    You get an error.

    I sent a small example to Yves.

  10. #80
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    Re: MMF2 Build #245

    Quote Originally Posted by MTCMusic
    I found a little but that ignores the "Upon pressing Spacebar" condition when it is placed in a group. This group is activated at some point in the program, but that condition doesn't respond. I tried the same program with build 244 and it works fine. I hope that this is enough info. Let me know if you want more details!
    Just wanted to let you know. I love what you are doing, and keep up the great work!

    MTC Music
    It works fine for me. I tried this:

    +Timer equals 5 seconds
    -Activate Group Test

    [Group Test](which is deactivated at start)
    +Upon pressing spacebar
    -Add one to counter

    This works correctly, because until 5 seconds, the counter is unaffected by the spacebar press.

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