Licensing of MMF ? We dont have a problem with people installing MMF on their PC and on the same Pc within a VPC session on the same PC.
Remember if you use VPC you need to own additional OS licenses.
Jason
Licensing of MMF ? We dont have a problem with people installing MMF on their PC and on the same Pc within a VPC session on the same PC.
Remember if you use VPC you need to own additional OS licenses.
Jason
The licensing of MMF isn't written correctly.
You MAY install MMF2 on more than 1 computer (Your Desktop, your laptop and your backup computer for example) but they mustn't run it on more than 1 computer at once. It was discussed before on the forums or gwerdy chat I think.

Probably tomorrow, there are 3 or 4 issues to fix.any news when we can grab our hands on Beta 4
Just enlarge and move it to the area you want, then set the tooltip to what you want it to say, then at runtime, scroll over the area you put the tooltip object and it will work.Originally Posted by Jarzka
For me, sometimes key-presses (particularly shift and control) don't work when recording a demo file, yet they are recorded into the demo log. Also, some of us have games that transfer data from frame to frame--could it be possible to add "start demo recording" as an action, as opposed to doing it from the frame editor? I need another frame to set up all my character's properties before I can start playing.
Obviously, the key-pressing problem is particular to my game, but I don't think there's an easy way of me showing you an example (most of the controls are "player 1" related, as in "player 1 presses fire 1" etc). If anything, maybe I could send you a very early version of my game (which still has the same problem)?
Thanks =)
Actually, nevermind. I just realized it's not my game. If you try to detect "player1" keystrokes while recording a demo, they won't be manifested, yet they will be logged.
http://www.alonso-martin.com/Stuff/Demoerror.mfa
I reported this same issue earlier. The demo feature wont record my Shift/Ctrl button presses, but when I play the demo back, it acts like I pressed them anyway.
I found a bug, and I thought it was my programming and I didn't realize it until just now. To duplicate this bug:
Create an Active Object and make a left direction and a right direction. Give it an eight direction movement and add the event: Start of Frame - set animation direction to left. Then at runtime, the active will show the left animation the whole time.


Are you sure that isn't intentional? Eight direction movement works from Player controls - so if you hit the left arrow key, the left animation shows up fine.
If you want to control the animation from events, have multiple movements and switch to Static movement at that point.
Seems to be a bug on the window size property box for the application. When you click yes to validate the frame resize, the Click Drag selection box enables for no apparent reason on the current frame.
You have to click on the frame after modifying the variables.