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Thread: Pausing without displaying the cursor

  1. #1
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    Pausing without displaying the cursor

    Hi,

    I've recently been working on some tutorial popups in my game. e.g. When you pick up a weapon a box pops up with a picture of the weapon and some bullet points outlining its advantages and disadvantages.

    When this box pops up, the game is paused until the player presses space bar, to give them some time to read in case enemies attack them.

    The mouse pointer is hidden in my game since it uses a mouse controlled crosshair, but when the game pauses the mouse pointer is always unhidden. Is there any way to stop this?

    Would I need to create a separate event in a subapp or something or is there a better way?

  2. #2
    Clickteam Clickteam
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    Re: Pausing without displaying the cursor

    Yea, you have to do the hide cursor event in the sub app too. It works for me.
    Working as fast as I can on Fusion 3

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    Clicker Fusion 2.5

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    Re: Pausing without displaying the cursor

    Why not just on blah blah event set mouse x,y co ords off screen
    then set them back.
    strat59

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    Clicker Multimedia Fusion 2

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    Re: Pausing without displaying the cursor

    Presumably hiding the mouse pointer in a global event would sort this? It would result in the mouse pointer always being off by default.

    Then for the few screens where you DO need the mouse pointer, just unhide it using that frame's events. It just makes the cursor hidden by default instead of displayed by default.

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