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Thread: Antigravity PMO

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Antigravity PMO

    My friend is making his game using the PMO and wants to add an anti gravity level. Trouble is I can't get the engine to work quite right. I can get inverse gravity by setting it to negative numbers and the same with jump strength, but it jumps and doesn't fall back down. If someone could make an example/tell me how to do this that'd be nice :P.

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    Clicker Multimedia Fusion 2 Developer

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    Re: Antigravity PMO

    It sounds like you want low gravity not anti gravity...

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    Re: Antigravity PMO

    Nope antigravity is what he wanted, walking on ceilings etc.

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    Re: Antigravity PMO

    Its still just normal gravity, you're just changing the direction of it.

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    Re: Antigravity PMO

    Yeah but the PMO doesn't handle it quite the same.

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    Re: Antigravity PMO

    I think you could achieve this by setting the gravity and the jump strength to 0. Then you could make it so that whenever you press jump and the player is standing on the ground(ceiling in this case :P) then it sets the 'additional y velocity' to a number like 300. You would then have another event saying: If additional y velocity is greater than -20, then add 10 to it. I think that should work but I haven't tested it.

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