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Thread: Resizing an Active Object

  1. #1
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    Resizing an Active Object

    Hi every one...

    I'm trying to resize an Active object to match an Active Picture Object's height... but I'm doing something wrong...
    Here's what I do:

    Always: Set Y Scale ("active") to (resized height of("active picture") / (Y bottom("active") - Y top("active"))

    This works almost fine.. the Active Object is resized to almost the height of the active picture... is there another way to do what I want? Am I missing something?

    Thanks!!!

    Haora

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    Re: Resizing an Active Object

    adding *1.0 to one or both sides should work

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    Re: Resizing an Active Object

    Works like a charm.... thanks!!!

  4. #4
    Clicker Multimedia Fusion 2
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    Hi Haora! It has been over 10 years but hey, I am having a very similar issue and can not find a solution, though I searched a lot.. You seem to have the answer!
    I have 5 active objects (not pictures)..... Main character and 4 npcs... each npc having 3 stopped animation frames, each frame having different heights to their image....
    I would like the npcs to have the same height as the main character (active) through all the frames, no matter what animation number (0,1 or 2).
    I have assigned all npcs to group good if that makes it any easier!
    How can I do that?

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