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Thread: How do I add Alpha Channels to 100+ frames easily?

  1. #11
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: How do I add Alpha Channels to 100+ frames eas

    For a fire effect like Neonotso has presented, ADD effect is the best and the fastest solution.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: How do I add Alpha Channels to 100+ frames eas

    Yup, it sure is a way. I'm just saying that I, myself, usually go with alphas (since I prepare all my graphics in PS and don't usually change them in MMF2 in any way), I don't play with ink effects too much.

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    Re: How do I add Alpha Channels to 100+ frames eas

    Dynasoft, I'm not sure if it has an alpha channel the way I was using the program, but I can set it up so that it puts the alpha channel on a separate BMP file (one for each frame). I'm not sure how I'd import those BMPs to the alpha channel of MMF2, though.

    That reminds me, how do you upload multiple pictures into MMF2 as frames of an animation? I only seem to be able to upload one at a time.

    Sphax, thanks for the idea. I don't know if it'll work well enough, though, because if the fire is over certain objects, it doesn't appear very well (that is, you can hardly see it). At least now I know what the Add ink effect does now, and from that knowledge, I figured out what the Subtract effect did. So, now I think I'll be able to the Subtract effect for something else I'm going to do. Thanks!

    Koobare, the animation does have a black background. I'll try the Layer from Background thing.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: How do I add Alpha Channels to 100+ frames eas

    Neonotso, I've recently explained importing whole animations into MMF2 to Piki, You can grab that topic here:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=48764#Post48764

    It's basically all about making sure that all the bitmaps have the same name, only with an increasing number at the end, and then choosing the "Import as animation" option after loading your first frame. Check the given topic, You'll have everything there.

    As for your photoshopping - heck, I would've created You that action myself, but I have previous experiences showing that exporting actions from newer versions of Photoshop to older ones can sometimes mess them up, and I really do mean "mess up" (at least that's what the guy with his messed up PS reported). I really hope that You'll get that going, lemme' now if You need more help and we'll meet at Gwerdy's chat to do this step by step, checking the differences between 5.5 and CS on the run.

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    Re: How do I add Alpha Channels to 100+ frames eas

    Okay, thanks for the link.

    Yeah, I would like some more help. It seems that there's a black background on the object, but I can't create a layer from the background. So, ok, I'll meet you at the Gwerdy chat. I've actually never been there before. I guess I'll be in Room 101.

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    Re: How do I add Alpha Channels to 100+ frames eas

    Yay, it works!! Not quite how I wanted it to, but it works nonetheless. Here's what my problem was and how I got it to work:

    I had gotten it working except for one thing: It showed up correctly in Photoshop, but didn't come out right in MMF2. There were bits of whatever color I had as a background in Photoshop around the edges of the object when I loaded it into MMF2 (even if the background was transparent in Photoshop this happened; the edges would be whitish).

    So, I made the action like this:

    Color Range (from Magic Wand) - select Shadows
    Delete
    Set Selection - so that you are no longer selecting anything
    Set Foreground Color (to a color a tad bit darker than the object edges)
    Fill - fill the background with the color (I can easily remove most of it in MMF2, and the remains of will look OK since the color is near to the color of the object's edges)
    Save (Save a Copy, .png)

    Thank you all for your help, and especially Koobare!

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