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Thread: If Obj'sAnimation over, then destroy doesn't work?

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    If Obj'sAnimation over, then destroy doesn't work?

    Can someone see what I'm doing wrong?

    If red dot's animation is over, I wanna kill it...

    http://augworld.com/tests/dot.mfa

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    Re: If Obj'sAnimation over, then destroy doesn't w

    I don't see any error in the code, so I guess its a bug

    Edit:

    Workaround:

    change your code to:

    Current Frame of [object] = 2 then Destroy

    this worked for me.

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    Re: If Obj'sAnimation over, then destroy doesn't w

    I know about that , but I REALLY don't want to do it that way (based on frame)
    Thanks for the tip, though!

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    Re: If Obj'sAnimation over, then destroy doesn't w

    It seems to be because of the bouncing ball movement. It's setting the red block's animation to "walking" although the animation doesn't exist. Make a walking animation of the same frames, and add an event to destroy it after walking is finished.

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    Re: If Obj'sAnimation over, then destroy doesn't w

    Thanks Blake, that did the trick!

    (One less headache.)

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