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Thread: Put the "start record" feature in the events!!

  1. #11
    Clicker Fusion 2.5

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    Re: Put the "start record" feature in the events!!

    Quote Originally Posted by Francois
    Well we did not put it, to prevent problems : demos only work if the application state is EXACTLY the same at the start of recording and playing. So if the only way to record the app is to have it when the frame starts (with a button in the properties), then the only way to play it back is to put the play action in the start of frame event.
    If we allow users to do what they want, we will have dozens of messages telling us that it does not work. And we wanted to avoid that.
    But this can easily be done.
    Not being able to activate it with events is cutting its usefulness by about 2/3rds and making it so the only possible function it could have is pointless attract modes.

    Please make it activateable in the event editor

  2. #12
    Clicker Multimedia Fusion 2 Developer

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    Re: Put the "start record" feature in the events!!

    Recording could be easily started from events if it:
    a: Started at the end of the frame/tick/whatever, instead of starting in the middle of the event where the action is
    b: Used the save-game system to record the initial state, and then did the normal "recording only inputs" from there.

    Ditto for playback, don't start playback until the end of the frame, and then do a load game to get the initial state.

  3. #13
    Clicker Fusion 2.5

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    Re: Put the "start record" feature in the events!!

    So not limiting demos to be developer-made by putting it in the event editor, how about it clickteam?

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Put the "start record" feature in the events!!

    Well, to be honest, although Yves and François say I've somehow managed to learn little enough in 11 years to use timer-based events in the core of my platform engine, the demo feature doesn't quite work for me. The character behaves slightly different sometimes, enemies don't die in playback when "killed" in the recording (although they're supposed to repeat the same random pattern), et cetera. What I found actually more reliable was to save the positions of my sprites, its directions and animations to an ini. Simulating keys with controlx won't make the enemies behave the same, anyway, so it's either that or screen-capturing a video of yourself playing.

  5. #15
    Clicker Fusion 2.5

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    Re: Put the "start record" feature in the events!!

    Recording all the keypresses and random input won't help when you use timed events since it's variable on how fast the game is running.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Put the "start record" feature in the events!!

    Well, either my language was too apocryphal or you didn't read: I know. I didn't use timed events on my core engine.

  7. #17
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    Re: Put the "start record" feature in the events!!

    Yeah read your first sentence and tell me that it's well structured and easy to comprehend

  8. #18
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    Re: Put the "start record" feature in the events!!

    Let us be concerned with the matter at hand.

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Re: Put the "start record" feature in the events!!

    It's well structured, yes. Take what's between the commas away, if it helps.

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