Are there any plans for a demo of the new hardware acceleration feature? I guess I'm imagining a built app or video. I'm just really excited to see the performance increase.
Are there any plans for a demo of the new hardware acceleration feature? I guess I'm imagining a built app or video. I'm just really excited to see the performance increase.

I would guess once its ready to go you can beta test it yourself.
That would be cool,
Thanks a lot for the response.
When hardware acceleration is finished, will there be better quality scaling/rotating for objects? As it is now everything gets all pixelated and jagged looking.


LazyCoder, if you use an image with an 8 colour transparency alpha channel, it will not get pixelated and jagged looking. Even now
You can create such images with many graphics programs. PNG format works well. If you have the patience, you can even make one manually with the MMF Picture Editor.


While we are at it :blush:
Shouldn't we now get rid of all scaling/fixed_screen_size "issues" if rendering is done with D3D... I mean isn't everything, every object (sprite/texture) polygon based, even the background?
That might be possible (in fact I think there is a stretch frame option now in the application properties so assuming that will do it in HWA too).
Thing to bear in mind - the graphics will still be pixels, not vector graphics. They will be rendered as a 1:1 texture on the polygons which will likely be at the appropriate size to display them.
If you make your window size smaller than the target resolution and stretch up or shrink down then the size of the polygons may be scaled accordingly. The good news is the 3D card will do all that work and the results are generally ok, dependant upon how much you stretch / shrink of course.
We'll find out when there is a beta to play with, but I imagine you have seen the effects of textures scaling in 3D games and will therefore know roughly what to expect. However it will still be better to define the resolution of your game when you want full screen.
Andy H @ ovine.net
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I think we'll have a lot of informations about all new features after the CC07. Just be a little more patient.![]()


Yeah,
that's natural, but then it's all down to your sprite (texture or what ever you want to call it) quality.
Also, depending how the memory is handled inside MMF one can/may need to have at least two separate versions of all sprites for different resolutions.
Still, my point is in the different resolution handling side and how it currently effects to the workflow.
We are hoping to give some news about HWA before the end of the year (maybe sooner![]()
So please be patient and news will appear once its ready or we have some more news.
Jason