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Thread: Two of my active objects aren't acting properly.

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    Two of my active objects aren't acting properly.

    I have made a program that detects Poker hands. The issue I am having is that while working before the Ace and Number 2 card for each suit aren't working. They also don't as an option in the debugger which means I can't see what's going on.

    Has anyone seen this? Is this a bug? Any suggestions what it might be? All other cards are functioning fine.

    Essentially the program has two drop down lists for each card in the hand. The user can chose the card and suite they want.

    Your help is appreciated. I will go through my program as much as possible and try to debug it with my eyes but that hasn't worked so far.

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    Re: Two of my active objects aren't acting properly.

    By not working I mean those two cards won't appear where they should, or anywhere for that matter.

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    Re: Two of my active objects aren't acting properly.

    I built a poker engine and it worked fine.
    I know that doesn't help at all.

    I wouldn't call it a bug just yet because its impossible to really diagnose anything from what you have describe.

    Why can't you add those objects to the debugger?

    Maybe try
    Start of frame event
    Then under those objects select add to debugger then they will be there for you to inspect.

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    Re: Two of my active objects aren't acting properly.

    Sometimes the debugger does freak out. I remember having some problems where adding to the debugger for objects would result in the debugger having a blank object, or many blank objects in it, and then when you try to expand the bugger tree the application crashes.

    I have no idea how I fixed this, but it ended up working after awhile... :I

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