Hey Guys,
Adventure makers already support this (most of them)
Would it be possible to have MMF support "custom zones"
Right now, we can only draw squares. If mouse is within 10,10-100,100...
But i may want to draw like: (a square with a cutout corner)
10,10 -90,10 -90,20 -100,20 -100,100 -10,100 (where MMF2 connects the end with the start automaticly)
More importantly, allowing collision groups!! by lets say adding another parameter where you enter a value between 1 and 99.
An usage example could be:
Code:
If
ActiveObject is withing zone (10,10 -90,10 -90,20 -100,20 -100,100 -10,100)
+ Zone collision group = 2
THEN
Destory ActiveObject
Adding also RUNTIME commands to create zones.
Code:
AddZone 10,10 -90,10 -90,20 -100,20 -100,100 -10,100 : 2
This would GREATLY increase platformers, as you can during edittime AND runtime define variable zones other then just squares. And because of the collisiongroup feature -which is just an number that doesnt do anything- you can make all kinds of things we now have todo using active objects, which slow down a lot if your level is full with these zones, special big zones like 800x600 zones. (for example, a space zone, or a lava zone, or a water zone, whatever....)
Imagine how we can also switch to using backdrops instead of actives. This feature thus GREATLY increases preformance AND functionality .. z
ing!