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Thread: Overlay Redux Laser Beam Collision?

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    Overlay Redux Laser Beam Collision?

    Hi,

    First of all, thanks for the help with my HexGrid question, I finally got it figured out.

    Now what I want is to have a ship shot a Laser Beam out and if the 2nd player gets between the 1st player and the end of the beam, the beam will cut down to the 2nd player and add to an alterable value.

    Now, I can do this with a active object and scaling, but on my old laptop the fine collision gets buggy as the memory requirements goes up. So, I want to use the Overlay Redux, but I can't see how to register a collision.

    Is this possible?

    Many thanks in advance.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Overlay Redux Laser Beam Collision?

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=47268#Post47268
    See Francois' comment.

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    Re: Overlay Redux Laser Beam Collision?

    Thanks, I didn't know about that. But, I need it to be at least 5px's wide. If I used that suggestion wouldn't it be a 1px line?

    also, what if a 3rd player is in the line also, I only want to register the first player to collide with the line.

    Thanks again.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Overlay Redux Laser Beam Collision?

    First point - I guess you could have five Pick conditions with parallel lines. (y=m*x +c where m is the slope of the line and c a constant - the c would change for each of the lines. Uuuhh - it's too long since I studied that stuff ). It would be a nice option to be able to set the thickness of the line though

    Second point - use a limiting condition on the event - Only One Action when Event Loops, or Repeat every N seconds. Or put the collision detection in an event group which gets deactivated after the first collision.

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