User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36

Thread: Best way for make a full screen pause menu?

  1. #31
    No Products Registered

    Join Date
    Jun 2006
    Posts
    625
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Best way for make a full screen pause menu?

    Isn't there a checkbox such as "Share global values and strings" is it checked ?

  2. #32
    No Products Registered

    Join Date
    Oct 2008
    Posts
    123
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Best way for make a full screen pause menu?

    What if you want to make the pause menu transparent, or semi-transparent, over the main game? Is there any way to do that?

  3. #33
    No Products Registered

    Join Date
    Aug 2008
    Posts
    21
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Best way for make a full screen pause menu?

    I found a way to make it!
    but I have to keep the counter = global variable under ALWAYS

    I wonder if its a good practice? because I dont like to keep things under ALWAYS except for few exceptions.

    I dont know.. I will keep it that way and if I find a better way to refresh my counter or certian good conditon I will report back, for now, its working !

  4. #34
    RayMarble
    Guest

    Re: Best way for make a full screen pause menu?

    Quote Originally Posted by DragonMC
    What if you want to make the pause menu transparent, or semi-transparent, over the main game? Is there any way to do that?
    If you're after some basic transparency, just use Window Shape (although be careful, if you use an Active object as a mask and then resize your application the Window Shape will still apply the mask from the original size of the Active Object). Otherwise you'll have to make a screenshot of your current app etc (already explained by DavidN elsewhere).

  5. #35
    No Products Registered

    Join Date
    Oct 2008
    Posts
    123
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Best way for make a full screen pause menu?

    Quote Originally Posted by RayMarble
    Quote Originally Posted by DragonMC
    What if you want to make the pause menu transparent, or semi-transparent, over the main game? Is there any way to do that?
    If you're after some basic transparency, just use Window Shape (although be careful, if you use an Active object as a mask and then resize your application the Window Shape will still apply the mask from the original size of the Active Object). Otherwise you'll have to make a screenshot of your current app etc (already explained by DavidN elsewhere).
    Thanks!

  6. #36
    RayMarble
    Guest

    Re: Best way for make a full screen pause menu?

    Well the latest build finally fixed some bugs that previously made it impossible to have the inventory / pause in its own frame that you can summon any time you need without using the subapplication, screencapturing and the Active picture.

    Without further ado let me present you a very nice way of making the pause / inventory menu:
    Please take a look!

    Basically this method uses the new "Save / Load Frame" functions to keep things organised.

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. Pause menu won't go full-screen
    By Fralex in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 1st July 2012, 01:55 AM
  2. How do I make a Pause Menu?
    By gordonquinton11 in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 2nd November 2011, 04:32 PM
  3. How can I make a pause menu?
    By HoldenAA in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 22nd March 2010, 01:37 AM
  4. [Bug] Menu and Item Full Screen
    By Tiles in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 18th December 2007, 07:22 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •