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Thread: Frame Rate

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    Frame Rate

    Does setting frame rate to 0 actually do anything?

    I've been messing around with the frame rate at runtime in one of my projects. I was looking into pausing the the game by setting the frame rate to 0 so that nothing moves. Alas the lowest I can go is 1 and actually see a change.

    The reason for pausing like this is because I made a custom message box from actives and buttons. The standard system "Application Paused" Window didn't go good with the project.

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    Re: Frame Rate

    i think the reason it doesn't go to 0 is because it would stop the main loop, which would essentially freeze the application since it wouldn't be able to loop through the events

    not sure if immediate events would be ignored or not, though

  3. #3
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Frame Rate

    That sounds about right to me.

    If you want a pause window like this, you can put it in a subapp and get the same behaviour. See this thread for more details.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=51385#Post51385

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    Re: Frame Rate

    Yeah I figured it would be that too. Thank you for pointing me in the right direction DavidN.

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    Re: Frame Rate

    I guess to set the framerate to 0 will either freeze the application or ignore the event.

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