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Thread: Independant movement of Upper and Lower body

  1. #1
    tiefighter88
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    Independant movement of Upper and Lower body

    Hello everybody,

    I am making a side scrolling shooter were you aim with your mouse and move with the keyboard, (simular to Soldat).

    I want my characters arms to point at the mouse regardless of which direction his legs are moving.

    I though I could accomplish this by splitting the body into two - upper and lower. Where the lower body is keyboard controlled, with teh upper body 'mounted onto the lower body'.

    In a nutshell I have set up:
    Always- set position (0,0) relative to lower body

    This brings the parts together, but not strong enough. I want the parts fixed, but as I move the upper body slowly catches up to the lower, as if connected with elastic.

    Any ideas how I can just mount and fix the upper to the lower body, without the elastic band effect?

    I will upload what I have so far soon...

    please help me...

    Douglas

  2. #2
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    Re: Independant movement of Upper and Lower body

    Its a problem with the order of your events. Im assuming the event that updates the top of your body is above the event that updates the bottom. This wont work because as soon as the top 'catches up' the bottom moves again.

    Try moving the top half event to after the event moving the bottom half.

  3. #3
    Clicker Fusion 2.5 Developer

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    Re: Independant movement of Upper and Lower body

    You could use a fastloop instead of using the always event.

    In addition, you could have both the upper half and lower half move in conjunction with an invisible detector object, if you're using those for your movement. Then, even if there is any lag, both parts lag together.

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