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Thread: [Suggestion] Multiple Action Points

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    [Suggestion] Multiple Action Points

    I think this would be beneficial for positioning objects relative to others, because sometimes an X and Y offset doesn't let you compensate for animations. I think a system where you can place something like 10 position points in an animation frame would be really useful.

    Example: Say you want to have changing armor for your character, consisting of helmet, body and gloves. Then you either need to animate him with it and make it switch to that.

    But with position points you could position them as separate objects, making changing easy! Having it all as one object doesn't compensate for individual limb movements.

    Just my 2 cents .

  2. #2
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    Re: [Suggestion] Multiple Action Points

    Yes,im looking forward to multiple action points too.
    This was promised to come to MMF 2,and should be added very soon.

  3. #3
    Clickteam Clickteam

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    Re: [Suggestion] Multiple Action Points

    This was promised to come to MMF 2,and should be added very soon.
    It was on the list of things to do for MMF2, like thousands of other things, but we couldn't implement this feature before the release and we can't do it in a patch. If it's done, that will be in MMF3, but we have so many other important things to do, I can't even promise it will be done in MMF3.

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: [Suggestion] Multiple Action Points

    Oh alright then I'm sure people can cope until then. Besides there are much bigger features coming now .

    (I'll be looking forward to MMF3 still )

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