Hi, i'm using multimedia fusion 2, and i discover that the lightest application, you can build with mmf2, is 381kb. This application is empty, with all the compressions...
Why is it so heavy?
Can i build a very small application of about 40-50kb?
Hi, i'm using multimedia fusion 2, and i discover that the lightest application, you can build with mmf2, is 381kb. This application is empty, with all the compressions...
Why is it so heavy?
Can i build a very small application of about 40-50kb?
did you get rid of all filters (sounds and image) ? I think I did some lighter .exe for very small things. Whatever the compression and such, MMF2 uses a dll , so there must be a size limit anyway.
yes, i get rid of all filters...
but the size is the same: 381kb.
Is too much for a very very small application... is empty!
can i use a lighter mmf2 dll? more limited?
thanx
I must be mistaken then, I probably never made an app this small, sorry about that :blush:
I don't think you can make it smaller in any way now, but this is actually not much, why do you need it to be even smaller ?
Oh, nothing particular...
I just want to build a very small app, for very simple actions, like: rename a lot of files with the same extension, or modify the tags of a lot of mp3...







I've just tested and the minimum weight of an EXE compiled with B244 is 391KB for me without any graphics or sounds filters.
It's normal to have a weight like that because MMF2 must include a lot of things to let any program made with it working.
But you know you can do a lot of applications less than 1MB. For example, FusionManager is less than 1MB without compression.
but...can i, in same strange way, delete these things (maybe with some external apps), in order to use only what i really need?
becouse a think a lot of these things are useless for a simple app, becouse they are the same of a big game... aren't they?







MMF2 will never be able to (and can't) compile an application with a weight under an application compiled with a development tool. The difference between MMF2 and a traditionnal development tool is that MMF2 include its engine. A (good) development tool include only what is necessary for the program. MMF2 include a precompiled DLL and this DLL has a weight.
Maybe CT can create a second lighter DLL but the work will be too long and maybe too hard for something which is not very important actually... We are in the XI century ! A lot of person have ADSL and 100GB+ Hardrives...
If you want a comparison, compare the minimum MMF2 app EXE weight with the minimum .NET app EXE weight... You'll see that 300KB+ is not very big.
TGF games always required an extra dll to run. There you had the weight (MMF1 too?). MMF2 includes it, which is in my opinion a much better solution. Well maybe it should be optional, but hey, c'mon.







We have asked a lot of time in the past to let the MMF application working without any DLL. CT has listen us by including it to the EXE.
We'll not ask them now to have an extra DLL lol.