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Thread: Toying with physics

  1. #141
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    Re: Toying with physics

    Thats brilliantly done, cant wait for the extension.

    Also here is a ragdoll I created with it:
    Attached files Attached files

  2. #142
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Toying with physics

    Quote Originally Posted by Novabrain
    To be more specific:

    Fusion Updater will replace the Bonus Packs as a means of getting new extensions to registered users quickly and easily as well as existing BP updates and patches.
    Nice! Don't know how I missed that.

  3. #143
    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Toying with physics

    OK, I get that CT is clickteam, but what does BTW and EDT stand for? Perhaps it's obvious and senility is setting in, but at the moment I don't get it.
    Thanks,
    Steve

  4. #144
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Toying with physics

    BTW - By the way
    EDT - Extension development team

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    Re: Toying with physics

    that looks awesome, but what is a .lek file? with what do i open it?

  6. #146
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    Re: Toying with physics

    I made an application with one of the earliest versions of Phizix. It was a physics playground and it allowed you to save your creations to .lek files!

    Lek is the Swedish word for play

  7. #147
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    Re: Toying with physics

    i've been waiting soo long for this extension that i've evn thaught and planned out some games i will create with it! I hope this object is easy to use. I have some cool game in mind and when it is released i will be the first to download and i will create games straight away!

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    Re: Toying with physics

    repeat: I hope it's Easy to use...

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    Re: Toying with physics

    Happy to hear that
    Yes, it should be relatively easy to use, it really depends on your skill with MMF and how fast you learn new extensions...

    It works something like this

    + Start of frame
    - Add Body (X, Y, Mass)
    - Body (ID) - Add Shape Rectangle (OffsetX, OffsetY, Width, Height, Angle, Friction, Elasticity)
    - Attach (Active) to Body (ID)

    + Always
    - Update World


    Sounds easy enough?

  10. #150
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Toying with physics

    Sounds too easy! What about joints?

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