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Thread: SuperScale2x - Algorithm Preview

  1. #11
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: SuperScale2x - Algorithm Preview

    This algorythm don't work for all type of resizes. It only work for 2x, 4x and maybe 8x (if adapted).

    The best algorythm is HQ2X : http://www.hiend3d.com/hq2x.html


    original - neighbor resize - HQ2x

    It could be better LIJI if you can use HQ2X algorythm instead of SuperScale2x

    Demo :

    Neighbor - scale2x (like superScale2x) - HQ2x

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    Re: SuperScale2x - Algorithm Preview

    Wow, that does look much better, especially when you enlarge the pictures if you have old eyes

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    Re: SuperScale2x - Algorithm Preview

    That looks brilliant, Sphax!

  4. #14
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    Re: SuperScale2x - Algorithm Preview

    HQ2x has its disadvantages.
    The contrast is not variable and sometimes it will cause blurry images. (You can see one blurry part in the Yoshi picture, the shade of the ground)
    Also HQ2x forces anti aliasing when sometimes it's un-needed and even disturbing.

    P.s. SuperScale2x is my algorithm.
    As shown in the first examples it's much better than the original algorithm and it also does the square example better (It won't mix the colors, as if someone wanted them to be mixed he would mix the from the first place in MMF2 applications!

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    Re: SuperScale2x - Algorithm Preview

    Maybe you can implement both with a property option ?

  6. #16
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    Re: SuperScale2x - Algorithm Preview

    I find it easier to write my own code than using existing code when it comes to C++.

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    Re: SuperScale2x - Algorithm Preview

    It'd really be nice to have both. SuperScale2x looks nice and I suppose it can be faster. But HQ2x looks much cleaner, and I actually like that it mixes the colors (*hint* option? *hint*).

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    Re: SuperScale2x - Algorithm Preview

    I will try to add *hint* mixing support to the algorithm, I'll see what I can do.
    Edit: Implemented

  9. #19
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    Re: SuperScale2x - Algorithm Preview

    Example of the new Antialiasing Level 2 (Mix) mode:
    Scale2x
    SuperScale2x
    SuperScale2x - Antialiasing Level 1
    SuperScale2x - Antialiasing Level 2

    Part of the above examples, scaled *4:
    Scale2x

    SuperScale2x

    SuperScale2x - Antialiasing level 1

    SuperScale2x - Antialiasing level 2


    The Square example:


    And the classic Yoshi example:

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    Re: SuperScale2x - Algorithm Preview

    How will this be implemented? I mean, what are the plans for it? Will it be an extension like Image Manipulator?

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