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Thread: SuperScale2x - Algorithm Preview

  1. #21
    Forum Moderator Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: SuperScale2x - Algorithm Preview

    I think it will be an extension like viewport object but with coefficient (x2, x4, x8) and with this algorythm applied.
    So we'll be able to have nice looking small realtime games in a better resolution.

  2. #22
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    Re: SuperScale2x - Algorithm Preview

    Pretty nice!

    I think it's almost there - although in the Yoshi example you notice some ugly artifacts between the letters.. and the square example is somewhat cleaner in HQ2.

  3. #23
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Re: SuperScale2x - Algorithm Preview

    It will be a Viewport-like object.
    It should hopefully run on ~60 FPS in images originally 320*240 after it's optimized. The non optimized version runs on 24 FPS on 256*224 images. Not bad for not optimized code. :P

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