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Thread: Really Strange Group Behavior...

  1. #1
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    Really Strange Group Behavior...

    I'm working on a group/qualifier that has 4 alterable values, and its function is to shoot an object at a certain interval.

    The values are:
    A: setNo
    B: dirNo
    C: count
    D: maxCount

    The events go like this:
    always -> add 1 to alt value C

    alt value c = alt value a -> shoot object

    alt value c > alt value d -> set alt value C to 0

    For some reason this wont work at all. I have value D set to something like 150, and every time the debugger shows the counter being reset at 30. I'm using qualifier 24 (the first garbage can thing one?) for this stuff, and when I dont use the qualifier and do it specifically for one of the objects it works fine.

    There is only one event that says "Set Alt Value C to 0" and its the one I described above, but yet this is still happening. Any ideas? :I

    Edit: Argh, it seems I overlooked another object in the same group... it has a max of 30, doh. But now the whole group uses this one object.. any ideas on how to fix that? x_x

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    Re: Really Strange Group Behavior...

    When you have 'mysterious' problems like this one, it always proves easier to just go ahead and upload source. Its usually quite hard to find problems from word descriptions.

    EDIT : Not sure about your second question, sry.

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    Re: Really Strange Group Behavior...

    Yeah I dont think I'm going to be able to upload the source of the bonesaw game ... :I

    The problem seems to be the fact that when one object in a qualifier meets a condition, MMF2 is treating it as if every object in the qualifier meets that condition. But I dont know how to fix that...

    Edit: I think I got somethin'! Fast loops and the spread value thing really works wonders... I think its all fixed for now =B

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