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Thread: PMs in a multiplayer game

  1. #1
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    PMs in a multiplayer game

    Hi. I've been using sphax for sending messages in my chat client, but I want to change it so that my personal server handles it. Does anyone know how to program on the client: sending a message to the server with the message and the name of the person they want to send it to. and then on the server: recieve the message and send it to the person being PMd. And finally, the client of the person getting a PM to show the message in a rich edit object?

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    Re: PMs in a multiplayer game

    .. bump?

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    Clicker Fusion 2.5

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    Re: PMs in a multiplayer game

    Is Sphax an extension?

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    Re: PMs in a multiplayer game

    http://www.clickteam.com/eng/learning_resources.php

    check in 'Simple Chat Part 2'
    - Add private messages to our simple chat room created in part 1

    izac: http://sphax.dyndns.org

    Sphax hosts a dedicated server for moogamers.

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    Re: PMs in a multiplayer game

    I know how to do it with sending the mesage over sphax (which is a server on the internet, not an extension)(I read the example before). I'm trying to find out the coding for having it go on my own personal server I have created. You wouldn't think you would have to change the code... but you do

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    Re: PMs in a multiplayer game

    anybody else know?

  7. #7
    Clickteam Clickteam
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    Re: PMs in a multiplayer game

    Did you check out the tutorials on the tutorial page listed on the side menu ------------------->

    Simple Chat shows how to do PM messages and its the same with any MOO server you want to use .. yours or someone elses.

    Did you build a MOO server in MMF?
    All you need to do is put mooClick on a frame and tell it to host -- Thats it for a basic echo server.

    Build an EXE and run it

    Then to connect to it use localhost

    Then when you want others to connect to it you need to
    1 - make sure your router forwards the ports
    2 - have a static IP or a DNS service

    Search around on the forums there is a lot of info about this.
    I would suggest just using the public servers to start with -- Much easier.

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