Yeah, that's another place where we could take MMF2 a bit father.
Flash can do it, but MMF2 has so much over Flash for the general population that doing in in MMF2 could be much easier, faster, and even better.
The problem is that Flash is time-based and if you have used it you know what I mean. It uses a time-line that is rather common in many animation/movie-style programs.
There is much to sort out here and I have talked about it a lot over time. I am not sure about how, (but I have many ideas) but I am pretty clear about why.
The old time-line in MMF was better left scrapped in MMF2. That leaves us with a clean slate in which we can begin to move towards a new and ultimate Flash-killer.
If you want to make a movie, (or what I like to call, Cartoovie) in MMf2, you really do have a lot of events and timing problems in your future, don't you? Well, I think that is because MMF was not originally designed to do that and Yves and Francois didn't have that in mind when when the early versions were created.
The Presentation Movement was a nice move in this direction, but it is not near the solution we really need.
I thing Cartoovie's (move and cartoon combined) are so close and possible that they tantalize me. Like every solution that MMF has provided to so many people around the World, it is only a matter of ideas, brainstorming, and putting it all together.
Synopsis:
You want to make a Cartoovie. You want to base what happens on recordable animations, movements, etc. You want to synchronize that all with sound or video. Then, you want be able to record, play, rewind, fast forward, pause, save, load, all of that.
So, yes, we want a dynamic, runtime time line with boxes that can somehow be related to events in MMF2. We want better control and recording of backgrounds and complex actors with events. We want to be able to manipulate a group of objects that might be a complex character without too much hassle. So, if you had a person with body parts that animate and you wanted to put it together, (head, eyes, mouth, neck, body, hands, etc) and run it and adjust the mouth movements to the soundtrack, and move the hands, etc., how would you do that easily?
Along with the characters in your Cartoovie, you have backgrounds, various objects, weather, and special effects that would include both sound and graphics.
So, I didn't get technical there, like I used to do. I want to just put this idea out in its basic form for potential solutions.
If we can do this, I see it as a major step, no matter how it is accomplished.
Let's see if we can get the Cartoovie project off the ground conceptually. I feel it CAN be done. I see it as phenomenal to users and as a competition with Flash. We all know that MMF2 is better and only misses a few features that could send it over the top and that would make many Flash users convert once they see what we come up with along with Sphax's vectors, and such.
Your thoughts, ideas, replies?
P.S. I really want this one bad. I have wanted it for years. I think once we get something going and people see it in action, it will be like physics is turning out to be. Just turn on your vision and see it.



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