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Thread: Very basic Moogame/Mooclick question

  1. #1
    Clicker Fusion 2.5

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    Very basic Moogame/Mooclick question

    OK, this works in CNC with MOO2.

    Click button -> Connect to server.
    Is connected -> Sign on to channel "Lobby"
    Is signed on -> Play sound "signon.wav"

    However, it does NOT work in MMF2 using Moogame. In fact, no matter what I do, I seem unable to make the client sign on to any channels. If I set a string object to GetChannelName$( "MooGame" ), it will return the correct channel as if it's connected. However, events with conditions "is signed on" and "on sign on" will never run, and there's no indication of any communication between clients (ie can't send chat messages).

    So what's up with this? I'm getting frustrated and almost ready to use CNC again.

  2. #2
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Very basic Moogame/Mooclick question

    1. I recommend MooClick over MooGame
    2. Make sure you are connecting to valid MooClick (not MOO2) server
    3. Try the video tutorials.
    .:::.Joshtek.:::.

  3. #3
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    Re: Very basic Moogame/Mooclick question

    Make sure you have set a name before you connect...?

  4. #4
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    Re: Very basic Moogame/Mooclick question

    I did actually switch to MooClick before posting this. Tried both.

    I suspected my MOO Server might be dated (although I had the same problem on Sphax's, I didn't extensively test there). Where the heck can you find MOO Server application? I've searched all over.

  5. #5
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Very basic Moogame/Mooclick question

    For the purposes of testing, just make your own app and use the "host" action of the MooClick object. For better servers see this thread.
    .:::.Joshtek.:::.

  6. #6
    Clicker Fusion 2.5

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    Re: Very basic Moogame/Mooclick question

    Aha, yeah, I was wondering about that. Working now, thanks.

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