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Thread: Flowing clothes (coded)

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    Flowing clothes (coded)

    I'm trying to implement a way to get flowing hair/scarves/capes in my game that's independent of pre-drawn animations. I'm not even sure where to start.

    I've seen great chain examples in the past, is that the principle I should start from? I'm just looking for a hand to get to a good conceptual starting point.

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    Re: Flowing clothes (coded)

    You should go with that. It's how the pros do it, afaik.

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    Re: Flowing clothes (coded)

    I've searched the forums and my hard-drive. I found the (amazing) spring-chain example by Walrus, but I can't wrap my brain around it . Besides, I'm not looking for elasticity for my clothes. I just need a "simple" rope-like effect.

    Does anyone know of, or have an example of getting objects to dangle from a parent Active Object?

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    Re: Flowing clothes (coded)

    I moved on to code my platform engine, and mix together some music for my game, but...

    I'm still stuck on getting a good chain effect for clothes/hair. I'm feeling pretty dull-witted not being able to plug it out myself, but I'm willing to put myself at the mercy of the community (again).

    I think I'm savvy enough to not necessarily need an example, but any assistance is appreciated. Thanks!

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    Re: Flowing clothes (coded)

    You should use Physix object.

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    Re: Flowing clothes (coded)

    <slaps forehead>

    Hot-crossed buns, I should've thought of that. I'm going to look at the documentation now. Thanks, Sphax

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    Re: Flowing clothes (coded)

    I've coded flowing hair once that (imho) looked pretty nice. But it only works on a small scale. Let's say 24x48 characters max.

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    Re: Flowing clothes (coded)

    To remove/lower elasticity, you lower the over tho per pixel.

    Basically you make the momentum of each object only relative to the object previous in the chain.

    Good Luck.

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