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Thread: [Suggestion(s)] Creating objects.

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    Re: [Suggestion(s)] Creating objects.

    Yea that would be great for the games I make. I also make level editors for my game. It certainly beats having one line of events for every possible object to be created (especially when there are like 500 types of objects!)

    I definitely agree with the creating an object by expression, not by object picker. Because of this, there needs to be the ability to create it at coordinates that are provided via an expression, otherwise things could get confusing trying to figure out which object to move to where.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: [Suggestion(s)] Creating objects.

    Quote Originally Posted by Benicle
    Actually yeah that's a very good idea! Maybe set alterable values / string too? Basically a properties panel for that one instance, so you could select movement numbers and speeds etc.

    Hope this gets added.
    I can't see a reason for that though, that's after all why event can have many actions.

    I would like the expression to be like "Create object (Identifier) at Position (X Pos),(Y Pos)"

    I think that each object should have an identifier that you refer to when you want to create an object, and that the identifier can be specified in edit-time in the object properties. The advantage of this is that if you create a hedgehog, you can simply name the object "Hedgehog", but set the identifier to something like "0-25" (bank 0 object 25) if you create a level editor that refers to objects with two bytes to save space.

    In theory it's of course possible to name all objects like 2-15 and 3-38, but it sort of looks bad, and unless you look at the object icons, it's gonna be hard to remember which is which.

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    Re: [Suggestion(s)] Creating objects.

    Yeah that's probably for the best. Either that or you could name objects "hedgehog-0-1" and use an extension to parse out everything you don't need. That seems kinda silly though :crazy:. So Identifiers is a good idea, a very good idea.

    I can't see a reason for that though, that's after all why event can have many actions.
    Yeah maybe your right Nifflas, that is kinda overkill. I wouldn't need that anyway. Oh and when I said hope this gets added, I meant the basic idea not just my little one there.

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