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Thread: rotating camera in mmf2

  1. #11
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    Re: rotating camera in mmf2

    Just make your own engine. Its not THAT hard. I made a zooming engine once. You just need a zoomfactor (say 2x zoom factor would make everything 2x smaller), and have 4 values for each object, their X,Y positions on screen and their X,Y positions if they were at full zoom. You need to displace all objects from the camera when it zooms (the camera will probably be at the center of the screen).

    Just write out a system and give it a go

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    Re: rotating camera in mmf2

    Does anyone have a doc for this app. I downloaded it and would like to use it for zooming the entire frame in and out but have no idea how.

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    Re: rotating camera in mmf2

    Alee, I think thats doable but I'm guessing that it would be really inefficient performance wise.

  4. #14
    Clicker Multimedia Fusion 2 Developer

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    Re: rotating camera in mmf2

    Quote Originally Posted by LazyCoder
    Find Andos (use the search thingy in the forums) and click on the link in his signature.

    The viewport object doesn't have a rotation feature. It's greyed out, indicating it hasn't been implemented yet.
    As I said, there's a demo out where you can use this feature. I'd bet this demo isn't an official one and therefore I won't link it on these forums, but I bet a quick google search would do it.

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    Re: rotating camera in mmf2

    On the contrary. I think it would be more inefficient to use an extension or similar. Custom made things are usually more efficient.

  6. #16
    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: rotating camera in mmf2

    Operations performed in an extension, if programmed correctly, are faster than those through events.

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    Re: rotating camera in mmf2

    But I would assume that extensions would go ahead and rotate all pixels on the screen - If you need anything less than all pixels rotated (i only needed player objects zoomed/rotated as the game was set in space) It would be a little inefficient.

    Well i suppose most people's games will need all pixels moved (wow thats got to be demanding on the hardware).

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    Re: rotating camera in mmf2

    I have the viewport object and I tried to make the camera zoom in but it didn't really workout. http://clickteam.info/neatwares/extensions/search/Viewport/

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    Re: rotating camera in mmf2

    Where is Andos? If the source for Rotate is already there, can't someone just ask him to compile it, or for permission for them to compile it on his behalf? It'd be very useful.

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    Re: rotating camera in mmf2

    Does anyone know how to work this object? I've tried to zoom ect but can't make it do anything.

    Dynamite what problems did you have. The closest I've come to zooming the screen was having it instently snap in to a small part of my background.


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