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Thread: rotating camera in mmf2

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    Clicker Fusion 2.5

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    rotating camera in mmf2

    is there any way to make effect like rotating camera in mmf2 or rotate, like in lvl2 in contra3 for SNES?

    http://pl.youtube.com/watch?v=IbM8_8gV0Ac

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    Re: rotating camera in mmf2

    It is very difficult. In order to do that what you'd need to do is rotate the objects around the center of the screen to make it look like it is rotating.

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    Clicker Multimedia Fusion 2 Developer

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    Re: rotating camera in mmf2

    The viewport object can this, I believe there's a beta version of it out that has the rotation effect.

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    Clicker Multimedia Fusion 2

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    Re: rotating camera in mmf2

    hmm I tried this, but when I downloaded it, the "rotate" option is blocked. I can't click it.

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    Clicker Multimedia Fusion 2iOS Export Module

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    Re: rotating camera in mmf2

    I made a similar request a while ago for an HWA feature, but with zooming.

    Anyway, since HWA uses DirectX, I would like to see some enhanced view commands that work more like a camera and provide both zoom and rotation for individual layers or an entire frame.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: rotating camera in mmf2

    i might be able to help,but i dont have the viewport object.please tell me where it is and if i figure it out ill help you.

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    Re: rotating camera in mmf2

    I'd like to know where that object is too. I'm looking to zoom the camera in my game.

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    Re: rotating camera in mmf2

    Find Andos (use the search thingy in the forums) and click on the link in his signature.

    The viewport object doesn't have a rotation feature. It's greyed out, indicating it hasn't been implemented yet.

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    Re: rotating camera in mmf2

    Does it allow zooming and unzooming?

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    Re: rotating camera in mmf2

    Quote Originally Posted by LazyCoder
    Find Andos (use the search thingy in the forums) and click on the link in his signature.

    The viewport object doesn't have a rotation feature. It's greyed out, indicating it hasn't been implemented yet.
    apparently it HAS been implemented in the open-source version (i compiled it and rotation works fine/wasn't greyed out)

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