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Thread: Or Operator

  1. #11
    Clicker Fusion 2.5

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    Re: Or Operator

    Quote Originally Posted by Jam
    I don't think they have ever updated it.
    That's not true, because nearly after the Demo release it got updated because there was missing a mmfs2.dll in a directory. :P

  2. #12
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    Re: Or Operator

    Hmm... Dynasoft, not to get personal. But why the sudden change in attitude towards Clickteam?

    Just curious because you seem to never have a negative tone. :confused:


  3. #13
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    Re: Or Operator

    Another example would be this.

    Collision between [Group.bad] and [Group.bad]
    OR [logical]
    [Group.bad] is overlapping [Group.bad]

    Do

    Stop
    Bounce

    This comes in handy with my Traffic engine, you see i needed my cars to stop when they touch each other, and not end up on top of each other.

    So i guess you would call it "Dual Collision Checking"...

  4. #14
    Clicker Multimedia Fusion 2 Developer

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    Re: Or Operator

    Quote Originally Posted by 00J
    Hmm... Dynasoft, not to get personal. But why the sudden change in attitude towards Clickteam?

    Just curious because you seem to never have a negative tone. :confused:
    That's because I'm very much a realist, and clickteam is very good at nearly everything

    Hopefully they'll update the demo after HWA and Vitalize! and the new java runtime and ...
    Oh dear, they're never going to get any time to do it are they

  5. #15
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    Re: Or Operator

    :grin: Valid point

    I haven't said anything though, I just wish now. They've got to be working around the clock.

    I think HWA will blow you away with the possibilities. I hope that is the main focus. :cool:

    I think the first test someone should do is a Geometry Wars MMF style...

    and yeah I think the plate is full for Clickteam, but that a great thing. I'm sure they love doing it as much as we love using it.

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