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Thread: MooClick a global object?

  1. #1
    Qualms
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    MooClick a global object?

    Sorry, I recently got ahold of MMF2 and am having some trouble working with MooClick.

    Does your game and connection screen all have to be on one frame? Is it possible to make Moo keep a connection throughout frames instead of disconnecting as soon as one ends?

    I'm too used to using the old DirectPlay extension and this is really baffling me-- I just can't find it on MMF2's interface, if it's even possible.

    Thanks in advance if anyone can help a guy out.

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: MooClick a global object?

    No, it used to be allowed (EDIT: In some versions of MMF1.5) but not any more, it was too buggy.

    There are three work-arounds:
    1: Have your connect screen and game in one frame.
    2: Have the game reconnect every frame. This is actually not as bad as it sounds.
    3: use subapps, and have mooclick and the game seperate. This way you're not disconnected when the game changes frames, but the code is horrible.

  3. #3
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    Re: MooClick a global object?

    I use all 3,

    1 is good for a "one frame game". You can use two 9or more) frames, one is the login, which sets two global strings to yer name and password... the second frame connects to the server using the global values. there are a million ways to do this, you could add a "select a character" frame, etc)
    2. this is good for games where you are using the same template to make multiple areas that people can go to/from. each level can be a different channel,

    3. This is what I use now, and once you get past the code hurdles, it's actually not bad. (you can make many games which would use the main app to communicate with others.

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